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About the artist

Alicia is a 3D Generalist, Based in Madison, WI. She has a passion for creating stylized 3D assets and Developing textures using Substance Painter and Designer.  Outside of work, her interests included playing cozy games, writing and planning for her D&D campaign, Painting, Hiking, going to Renaissance festivals, and scouring local thrift stores for clothes and home decor. Current favorite games include: Zelda Breath of the Wild and Tears of the Kingdom, Elderscrolls V: Skyrim, Baldurs Gate 3, Sims 4, Story of Seasons, Animal Crossing, and City Skylines.

Alicia Lloyd

Lead 3D Game Artist

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Relevant Job Experience:​​

3D Generalist - MATTEL INC. / FISHER-PRICE, Jan 2025 - Present

  • Work with Maya, ZBrush, Mudbox, and Adobe Suite to convert CAD models of toy characters into rigged production-ready assets.

  • Retopologize and resculpt characters.

  • Work with UDIMs to produce custom textures and shaders.

  • Rigging and weight painting.

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Lead 3D Artist - Tech-Lit, March 2022 - Dec 2024

  • Working from 2D concept art to produce over 12 Characters and over 200 Environment and Prop models for use in the Unreal Engine 5.

  • Creating UVs and textures for all character and prop assets.

  • Communicating and coordinating with the Art Director and team about the direction and requirements of the project, projecting deadlines, and solving problems.

  • Developing and maintaining documentation related to style, workflow, and process to maintain consistency across all 3D models and textures.

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3D Generalist - Caterpillar, May 2021 - March 2022

  • Produce environment and prop assets in a photo-realistic style for marketing renders.

  • Create and apply realistic textures and Materials to models.

  • Convert CAD files to models in Maya for use in animations and promotional renders.

  • Fix geometry on machines for 360 spin sets.

  • Layout and apply materials to parts and machines for renders.

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2D/3D Generalist - UW-Stout Online, Sept 2020 - Dec 2020

  • Worked with a mix of 2D and 3D animation styles to animate an informational ad for the Stout online department.

  • Developed 3D assets for the department to use in future research and development of online VR learning environments.

 

​Education:

University of Wisconsin Stout

B.F.A. in Entertainment Design – Animation, With a focus in Game Art and 3D modeling

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Software: ​

Maya | Blender | Zbrush | Substance Painter/Designer | Unreal Engine | Perforce | Adobe Suite | Microsoft Suite | Google Suite | Obsidian | Unity | Clip Studio Paint

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Skills:

3D Modeling | 3D Animation | Game Design | Texturing | UVing | Shaders | VFX | Rendering | Rigging | Video Editing Organization | Multitasking | Creativity | Communication | 2D Concepting | Traditional Media

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Projects:​​
3D Materials and Technical Artist (Unreal) – Aurora Bell Tower Studios, April 2021 – Nov 2021
  • Develop stylized shaders in Unreal for short film

  • Produce detailed stylized and hand-painted textures in substance for environments and characters in short film

  • Create static and dynamic lighting for environments in short film

  • Develop particle effects in Unreal

RESUME

Lead 3D Artist | Alicia Lloyd Portfolio Site

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