
3D Generalist

About the artist
Alicia is a 3D Generalist, Based in Madison, WI. She has a passion for creating stylized 3D assets and Developing textures using Substance Painter and Designer. Outside of work, her interests included playing cozy games, writing and planning for her D&D campaign, Painting, Hiking, going to Renaissance festivals, and scouring local thrift stores for clothes and home decor. Current favorite games include: Zelda Breath of the Wild and Tears of the Kingdom, Elderscrolls V: Skyrim, Baldurs Gate 3, Sims 4, Story of Seasons, Animal Crossing, and City Skylines.
Alicia Lloyd
Lead 3D Game Artist
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Relevant Job Experience:​​
3D Generalist - MATTEL INC. / FISHER-PRICE, Jan 2025 - Present
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Work with Maya, ZBrush, Mudbox, and Adobe Suite to convert CAD models of toy characters into rigged production-ready assets.
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Retopologize and resculpt characters.
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Work with UDIMs to produce custom textures and shaders.
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Rigging and weight painting.
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Lead 3D Artist - Tech-Lit, March 2022 - Dec 2024
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Working from 2D concept art to produce over 12 Characters and over 200 Environment and Prop models for use in the Unreal Engine 5.
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Creating UVs and textures for all character and prop assets.
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Communicating and coordinating with the Art Director and team about the direction and requirements of the project, projecting deadlines, and solving problems.
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Developing and maintaining documentation related to style, workflow, and process to maintain consistency across all 3D models and textures.
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3D Generalist - Caterpillar, May 2021 - March 2022
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Produce environment and prop assets in a photo-realistic style for marketing renders.
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Create and apply realistic textures and Materials to models.
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Convert CAD files to models in Maya for use in animations and promotional renders.
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Fix geometry on machines for 360 spin sets.
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Layout and apply materials to parts and machines for renders.
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2D/3D Generalist - UW-Stout Online, Sept 2020 - Dec 2020
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Worked with a mix of 2D and 3D animation styles to animate an informational ad for the Stout online department.
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Developed 3D assets for the department to use in future research and development of online VR learning environments.
​Education:
University of Wisconsin Stout
B.F.A. in Entertainment Design – Animation, With a focus in Game Art and 3D modeling
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Software: ​
Maya | Blender | Zbrush | Substance Painter/Designer | Unreal Engine | Perforce | Adobe Suite | Microsoft Suite | Google Suite | Obsidian | Unity | Clip Studio Paint
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Skills:
3D Modeling | 3D Animation | Game Design | Texturing | UVing | Shaders | VFX | Rendering | Rigging | Video Editing Organization | Multitasking | Creativity | Communication | 2D Concepting | Traditional Media
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Projects:​​
3D Materials and Technical Artist (Unreal) – Aurora Bell Tower Studios, April 2021 – Nov 2021
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Develop stylized shaders in Unreal for short film
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Produce detailed stylized and hand-painted textures in substance for environments and characters in short film
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Create static and dynamic lighting for environments in short film
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Develop particle effects in Unreal