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About the artist

Alicia is a 3D Generalist, Based in Madison, WI. She has a passion for creating stylized 3D assets and Developing textures using Substance Painter and Designer.  Outside of work, her interests included playing cozy games, writing and planning for her D&D campaign, Painting, Hiking, going to Renaissance festivals, and scouring local thrift stores for clothes and home decor. Current favorite games include: Zelda Breath of the Wild and Tears of the Kingdom, Elderscrolls V: Skyrim, Baldurs Gate 3, Sims 4, Story of Seasons, Animal Crossing, and City Skylines.

Alicia Lloyd

Lead 3D Game Artist

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Relevant Job Experience:​​

3D Generalist - Contract - MATTEL INC.                                                  Jan 2025 - Present

  • Work with Maya, ZBrush, Mudbox, and Adobe Suite to convert CAD models of toy characters and props into production-ready assets.

  • Resculpt, retopologize, and UV characters.

  • Model various props and set pieces.

  • Work with UDIMs to produce custom textures and shaders for characters.

  • Rigging and weight painting characters and interactive props.

  • Work from storyboards to set up and layout scenes for animation.

  • Quickly adapt based on feedback from supervisor and team members. 

 

Lead 3D Artist - Tech-Lit                                                                          Mar 2022 - Dec 2024

  • Translated over 12 Characters and over 200 Environment and Props from 2D concept art to fully game-ready 3D models. 

  • Created UVs and textures for all character and prop assets.

  • Communicated and coordinated with the Art Director and team about the direction and requirements of the project, projecting deadlines, and problem-solving.

  • Established and maintained documentation related to style, workflow, and process to maintain a consistent look across all project assets.

  • Developed various shaders and hand-painted textures within Unreal Engine, Substance Painter, and Substance Designer.

  • Researched and developed new pipeline techniques to make use of Unreal Engine 5 Nanite geometry and Lumen Lighting Engine.

 

3D Generalist - Caterpillar                                                                       May 2021 - Mar 2022

  • Produced environment and prop assets in a photo-realistic style for marketing renders.

  • Created and applied realistic textures and shaders to models.

  • Converted CAD files to rigged and textured models in Maya for use in animations and promotional renders.

  • Used multi-pass rendering to create and composite 360 spin set animations in Adobe Premiere.

  • Laid out and applied materials to parts and machines for renders.

  • Received and executed changes needed based on client feedback. 

  • Used Zoho project tracking to keep workflow organized and meet project deadlines.

 

2D/3D Generalist - UW-Stout Online                                                     Sept 2020 - Dec 2020

  • Worked with a mix of 2D and 3D animation styles to make an informational ad for the UW Stout Online department.

  • Developed 3D assets for the department to use in future research and development of online VR learning environments.

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Volunteer Work and Other Achievements

Community Event Organizer                                                                        Oct 2023 - Present

  • Organize and host team-based, community events that require strong communication, creative problem-solving, and strict time management.

 

Women in Animation Group Mentorship                                                   Apr 2025 - Present

  • Participate in weekly meetings to discuss and learn ways to improve professionally in areas such as Leadership, Networking, Organization, and Collaborative Problem-Solving.

 

Materials and Lighting Consultant (Unreal) - A.B.T. Studios              Apr 2021 - Oct 2021

  • Developed stylized toon shaders in Unreal for an animated short film project, Glow. 

  • Produced detailed, stylized, and hand-painted textures in Substance Painter.

  • Created static and dynamic lighting for various environments and shots. 

  • Developed various Particle effects using Niagara.


 

Education

University of Wisconsin - Stout                                                             

B.F.A. in Entertainment Design – Animation, with a focus in 3D art and modeling.

 

Software

| Maya | Blender | Zbrush | Substance Painter/Designer | Unreal Engine | Perforce | Adobe Suite |

| Microsoft Suite | Google Suite | Obsidian | Unity | Clip Studio Paint | Shot Grid | 

 

Skills  

| 3D Modeling | 3D Animation | Texturing | UVing | Shaders | VFX | Rendering | Rigging | Video Editing |      | Compositing | Communication | Problem Solving | Organization | Multitasking | Creativity |                   

| 2D Concepting | Drawing |

RESUME

3D Artist | Alicia Lloyd Portfolio Site

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