About me
Alicia is a Lead 3D Artist for Tech Lit, with a BFA from the University of Wisconsin Stout in the Entertainment Design Major with a concentration in Animation and a focus in 3D Modeling and 3D Game Art. She has a passion for creating the highest quality outcome for the needs of the project. Her skills include: animating, texture and material creation, UVing, Unreal Engine shader, particle and material development, Mo-cap Clean up, and foundations in fine art.
Alicia Lloyd
3D Generalist
Education:
University of Wisconsin – Stout B.F.A. in Entertainment Design – Animation, With a focus in Game Art and 3D modeling
Relevant Job Experience:
Lead 3D Artist - Tech Lit Corporation, March 2022 - Present
Work from 2D concepts to create stylized 3D characters, props, and environment game assets using optimized high-to-low poly workflow. Work with Art Director to develop and maintain a cohesive style across all 3D models. Implemented models and textures in Unreal 5. Create textures using substance painter and designer. Maintain documentation on team’s workflow and progress pertaining to the art process.
3D Generalist – Caterpillar, May 2021 – March 2022
Created environment and prop assets in a photo-realistic style for marketing renders. Create and apply realistic textures and Materials to models. Convert CAD files to models in Maya for use in animations and promotional renders. Fix geometry on machines for 360 spin sets. Layout and apply materials for parts and machines for renders.
2D/3D Generalist Internship – UW-Stout Online, Sept 2020 – Dec 2020
Worked with mix of 2D and 3D animation styles to create animated informational ad for the Stout online department to send to potential professors looking to use their services. Created 3D assets for the department to use in future research and development of online VR learning environments.
Instructional Design Assistant – UW-Stout Online, June 2019 – August 2020
Assisted in creating a virtual board game for a hospitality course, Captioning instructor videos for accessible online learning, designing course banner headings for visual enhancement of online courses, and creating course inventories to improve course accessibility.
Print Lab Assistant – UW-Stout Applied Arts, Sept 2017 – Dec 2018
Assisted students with print formatting for concept art, board and card game assets, and process books
Projects:
3D Materials and Technical Artist (Unreal) – Aurora Bell Tower Studios, April 2021 – Nov 2021
Project Site: www.abtstudios.com/projects
Create Shaders in unreal for a short film. Create textures in substance for environments and characters in a short film. Create lights for environments in a short film. Create particles in Unreal
3D Environment and Prop Artist – UW-Stout Game Design Capstone project, Aug 2019 – May 2020
Game Website: Pestilencegame.com
Worked with a team of 4 other artists and 5 programmers to create a 10-20 minute 3D video game and simulate a studio environment. Primary responsibilities: Design of environment assets, Hard surface modeling of environment props and set dressing, Organic modeling of Eye enemy character, animation of enemy characters.
Software: Maya, Zbrush, Substance Painter/Designer, Unreal Engine, Vicon Shogun, Adobe Suite, Microsoft Suite, Google Suite, Unity, Blender, Clip Studio Paint
Skills: 3D Animation, 3D Modeling, Game Art, Texturing, UVing, Shaders, VFX, Rendering, Rigging, Video Editing, Organization, Multitasking, Creativity, Communication, Traditional media.